University Work

This page contains a bunch of stuff from my time at the Medialogy programme at Aalborg University.

Novint Falcon


The Mansion

This was my first time using C# with Unity3D and was made as part of the 5th semester of Medialogy. The project was made with Lasse Hjort Rasmussen and Michael Karred Steffensen.

It showcases a lot of unique and first time stuff for us. The biggest challenge and part of the project itself, was creating ingame questionnaires, providing a less intrusive way of polling people.


Med7 – Multistable perception


Saviour of Asgard

Part of the 2013 DADIU production as a Game Programmer. DADIU collects students from all over Denmark and combines them in teams to fully focus on game development for a single semester.

http://www.dadiu.dk/saviour-of-asgard

This was before unity had an official GUI system for ingame. My main responsibility was creating a GUI system for the game.


Unseen – 4th Semester project

Made a slender man game before slender man was popular 🙂 The project tested if a horror experience could be better controlled by reading the users “fear level”. The measurement was done by galvanic skin response (sweat), sensed by a custom mouse (read: mutilated).


Traps

Purpose of project was learning about machine vision and combining it with gameplay. The game features two players. The Left Player must avoid traps while The Right Player must place/activate traps.

We also made a simple level generator (this was our first unity project). This made sure that the game continued until at player lost.


“P2”